Opinion: Mobile Gaming is Going to be Huge
Tom Herring Monday, 01 February 2010 19:00
I expect that over the next few years we’ll see a bunch of mobile platforms appear. Some of these will stay and quite a few more will die—in the end, I wouldn’t be surprised if we ended up with iPhone, Android and a third player. Obviously, we want our customers to be able to deploy their games to as many platforms as possible—this means that we could be adding support for some that will possibly go away in the end—that’s OK. While platform fragmentation is annoying to us, the ease of targeting multiple platforms is something we’ve always held close to our heart. Maybe we’ll suffer a bit when porting, but at least it’s only us and not all the people that just want to get creative. It’s our unofficial slogan: We suffer, so you don’t have to.
Some of you have probably seen the announcement that we’re going to support NVidia’s Tegra 2 chipset. This is the first of various things we’re ready to announce and also says something about how we see the world: there’s chipsets and OSes (and then there’s the physical devices). We work on supporting a chipset (like SGX/ARM for iPhone) and we work on supporting an OS (Windows, MacOSX, iPhoneOSX). Behind the huge range of mobile devices mentioned above, there’s a somewhat smaller list of stacks: Broadcom, Qualcomm, Apple, NVidia Tegra – with an OS on top: iPhoneOSX, Windows CE, Linux, Android, etc. those are the ones that are real work for us to support—but once we have some more of these, adding new devices shouldn’t be that hard.
And then there’s the Apple tablet (sure, there’s others—but who really cares?). I expect it to be Mac OS X-based, probably some SGX/ARM chipset – while I know as little as anyone else, I’m basically thinking of an oversized and clocked iPhone 3GS. Supporting it will be some pain, but nothing major (these things are hard to say – half the time on the original iPhone port was spent on one single issue).


